

In raids I am always in the top 4 sometimes even #1 on fights where we fight nultiple mobs at once (the dogs or the boss who spawns the big red fire add) and thats because those mobs are up for a while and I can get value out of my dots and starfall over and over to keep them refreshed So by the time I build up a starfall I get like 1 off on the pack then switch to sing e target clean up. My rotation is to sunfire, then moonfire and if there are multiple mobs(trash pulls) then I start starfire -> starfall (rinse repeat) - however I find that in 10 and lower the mobs are already at half health by the time i finish pushing out my last MF. Especially on single target bosses or things where I have to move a lot.īuff wise at minimum I am using a flask, mastery food, shadow oil and kyrian buff. When we play Mythics I find myself in 3rd place or even tied with the Tank. OUr mythic makeup is a shaman healer, MM hunter, Fire Mage or Ret paladin and DH tank (cant get much more FOTM eh?) It’s coming to the point where I feel I am becoming a hinderance on my mythic group which are friends I’ve been playing with for 5+ years and dont want to hold them back. We appreciate the feedback thus far and look forward to hearing more of your thoughts regarding Balance Druid in the coming weeks.I come begging for help here as I’ve been playing this character for years and cant seem to fix this problem with my DPS in mythics. Our goal with posting some of our larger and more systemic changes is to gather initial feedback and take that into account when continuing to implement our remaining changes. This is only a small peek at what we’re working on and by no means a complete change list. Stellar Flare’s lack of gameplay hooks has made it an underwhelming talent choice, so we’re allowing it to trigger Shooting Stars. While we do not have plans to increase DoT damage, we feel we went too far in toning down Shooting Stars, so we’re looking to allow for it trigger more so that Astral Power generation from DoTs is more noticeable in AoE. Stellar Flare damage now has a chance to proc Shooting Stars. Improved Starsurge encouraged pooling resources more than we would like and the mechanic was hidden enough for some players to be unaware of the gameplay it encouraged. Starsurge no longer empowers the damage bonus of active Eclipses. Having a Starfall that moves with you is awesome and something we had hoped to keep, but for gameplay we feel it’s better to be able to choose to spend additional Astral Power for more Starfalls. We gave a cooldown version of Starfall a chance again for Shadowlands and we don’t feel it has played as well as we had hoped. “Calls down waves of falling stars at the targeted area, dealing Astral damage over 8 sec.” Starfall has been redesigned to the following: We’re also looking at adding talents to improve the feel of casting unempowered Wraths and Starfires between Eclipses. With these changes our goal is to allow you to exit an Eclipse, say Solar, and then re-enter Solar Eclipse by casting 2 Starfires again. 2) Having to cast 2 unempowered Wraths or Starfires to enter an Eclipse combined with their weaker base power and Starfire’s long cast time is underwhelming. Solar Eclipse now increases the damage of your Nature spells by 15%.įrom reviewing feedback and discussions, we found two common themes for Eclipse: 1) There is a lack of control with the rotation that can feel bad in both single target and AoE. Lunar Eclipse now increases the damage of your Arcane spells by 15%. With this new Mastery our goal is to further reinforce keeping your DoTs active while continuing to allow for Starsurge, Starfall, and Stellar flare to be able to gain extra benefit from Mastery even outside of cooldowns. While this is fun, it takes away from the power and feel of the spec outside of cooldowns. The previous design of Eclipse and Mastery: Total Eclipse created a situation where the power of the spec was dictated by Celestial Alignment, allowing for double dipping the mastery bonus. Your Arcane spells deal increased damage to targets affected by Moonfire.”

“Your Nature spells deal increased damage to targets affected by Sunfire. Mastery: Total Eclipse has been redesigned to the following: That said, we want to give you a quick preview in the meantime:
STARFALL 2 TARGETS FULL
Players will see some of our changes in next week’s build, but the full suite of changes will not be in the Beta until the following week. We are working on the next iteration of the Balance talent tree along with some baseline changes that you should see in the coming weeks.
